Gaming with newborn makes me wish more developers emulated Dragon Quest VIII. Not because it’s a very well done turn based RPG, although it is that. Not for its adorable art direction, which it has. But for its control system.
One sleepy baby (12lbs of deadweight) who seems to only sleep on Mom, means I am somewhat sleep deprived and confined to a chair. And I like gaming. But I also like (need?) sips of coffee and you know, holding onto that newborn thingie. Dragon’s Quest VIII allowed me the option of playing the regular way, or one handed.
One handed. I could drink a cuppa and game. At the same time. Brilliant. I suppose you could say I was indulging both “addictions” at the same time.
My reason for loving an accessible game is, granted, a bit silly. There are others who for whatever reason, lack mobility in their hands or fingers making gaming itself a difficult task. Yet, a company found a way to make a turn based RPG a bit more accessible for more gamers.
So if it is so easy, why don’t more people create accessible games?
Accessibility Means Different Things For Different People
My daughter was sick last week, and so I decided to get her something that would lend itself to hours on the couch resting. Nintendogs. I looked up how to play the game: stylus and voice commands. OK should be good for a kid who doesn’t game using a controller. Perfect, right?
Nope.
Little did I realize that in order to get past the tutorial “level” you had to teach the dog his name by saying his name into the mic many times over in the exact same way at the correct time. Impossible for a) a three year old and b) a SICK three year old. I did it for her (WAGS! WAGS! WAGS! over and over again) then I had to do the same thing with the “sit” command. And this is how you teach your new dog old tricks; a pretty big part of the game was locked for my daughter.
So for a person with limited mobility, this is perfect. For someone with difficulties with speech this is horrible. And that’s the difficulty… accessibility means different things for different people.
Why Should I Care?
When I was chatting about this idea with my husband, he said to watch it. People’s eye glaze over when you talk accessibility, no matter how noble the cause. As I mentioned, accessibility can mean so many different things, and there seems to be a limited pay back for the amount of effort required. I really do pity developers sometimes. They need to make a game that is awesome in so many different ways, produce it on time and on budget and then we throw something like this at them. It’s no fair.
So rather than talking about how it’s the right thing to do, or how choice in how we play is good for gaming, I will give people a really good reason to care.
You are getting old.
If it hasn’t happened yet, it soon will. You will hurt yourself sleeping. You will get up from a chair going “ARGggg!” You will get arthritis, and need bifocals. The whole bit.
And you may also suffer injury in your time. It may not be a life changing event, but it could happen. My Mother can’t console game. She cut herself on a sharp tin can lid and sliced through tendons in her thumb. Cant move her thumb well, therefore can’t console game. Could happen to you and right now you have no options other than moving to PC gaming.
The Good News
The good news it I am not that smart.
You better believe that there are people who are thinking of this stuff; how the changing demographic will change everything, including gaming. They will create it and make grand amounts of money off of it. It’s already starting to happen, we have already seen Nintendo bring out the Nintendo DS XL which has a much bigger screen for us decrepit old bats. Everyone is doing motion control which is good for those with limited fine motor skills. Kinect has a voice control option. So it’s starting.
Now if someone could come pour me a cup of coffee, that would be awesome.